Cubix 2
**** COMMODORE 128 BASIC V7.0 **** 122365 BYTES FREE READY. [ EMULATOR NOT YET LOADED ] CLICK START GAME TO BEGIN
About Cubix 2
Cubix 2 is a Commodore 128 puzzle game written by Leonard Morris and published in RUN magazine as part of the Fun Pak 128 collection in 1988. The game runs exclusively in C128 native mode using the 40-column display.
The game challenges players to solve a Rubik's Cube-style puzzle using keyboard controls. No joystick is required. Leonard Morris served as both coder and graphics artist on this title.
This game is preserved here as part of the Morris Games Archive, a family preservation effort maintained by Jaymes Morris (Leonard's grandson).
How to Play
Starting: Click Start Game to initialize the C128 emulator. The Fun Pak 128 disk will autoboot and display a game selection menu. Press the letter key shown next to Cubix 2 to load the game.
Controls: Cubix 2 uses keyboard controls — no joystick is needed. Specific key bindings will be shown in-game once the emulator is running.
Objective: Solve the on-screen puzzle by rotating cube faces until all sides match. The game tracks your moves and time.
Tip: Click inside the emulator canvas after it loads to ensure keyboard input is captured by the emulator.
Publication History
Publisher: RUN Magazine
Collection: Fun Pak 128 (Side A)
Year: 1988
Platform: Commodore 128 (native mode, 40-column display)
Disk Image: rerun-funpak128-side-a.d64
Fun Pak 128 was a disk companion published by RUN magazine, containing several original Commodore 128 games by Leonard Morris, including Mazamorf, Cubix 2, and Cubix 3.
RUN magazine was a leading American publication for Commodore computer enthusiasts, published from 1984 to 1993.
Attribution & Rights
Game Author: Leonard Morris
Roles: Code, Graphics
Originally Published In: RUN Magazine, Fun Pak 128 (1988)
Archive Maintained By: Jaymes Morris (grandson)
Leonard Morris was a hobbyist programmer who published seven Commodore 128 games in major American computer magazines between 1988 and 1989. He passed away in 2018.
This archive is a personal preservation effort. The games are presented here for historical and educational purposes, to document Leonard Morris's work and make it accessible to future generations.
If you have questions about the archive, permissions, or knew Leonard Morris personally, please reach out: jaymestmorris16@gmail.com